

Naturally, platforming levels are a real headache. To make matters worse, your dash is canceled if you so much as change directions. Not only does it sound vague and imprecise, the requirement for a successful wall run is a good dash.

Akemi deeply admires Kurenai and does not hesitate to try and assist her no matter how dangerous the situation is, when she gets kidnapped, Kurenai prioritizes rescuing her more than finding the blueprints of the machine gun that Shingen is looking for, and finally when Akemi dies at the hands of Ginbei, it enrages Kurenai so much that she killed Ginbei despite the consequences of betraying Shingen. A very poor game, mostly cashing in on its (ahem, LACKING) sex appeal. Besides that, the story is garbage, the enemy AI is well below par, and the ability to seduce guards is a cheap way to sell this game to sex-deprived deviants.
RED NINJA END OF HONOR KURENAI XXX SERIES
This blatant rip-off of the Tenchu series has only two points of interest: the level designs are unique and innovative (although a level that kills you fifty times before you can beat it once is not challenging, but rather a cheesy way to hook a player), and the boss battles are fairly inventive. Above all, the camera never moves on its own, never repositions itself for the convenience of the player, and is very difficult to control, making controlling your character most of the game's challenge. It seems as though most of the ideas of the game went into making the protagonist's kimono as skimpy as possible, complete with a g-string underneath (most of the time you're staring at her bare I picked up this game because, as far as I know, it's the only game in which you use a flail as your main weapon, but even the flail is clunky and impossible to use. Red Ninja falls into the latter category. Just as there are some games out there that make you think "Whoa! I can't believe we have this technology!" like Resident Evil 4 and GTA: San Andreas, there are games at the other end of the spectrum that make you wonder just how little effort was made to make the game at least playable.
